Rules

Format

  • Teams play against opponents closest to their skill level, based on their previous results. Teams that win their first games will play against other teams that won their first games. Analogously teams that lose their first games play against each other. To ensure the first matchups arent too lopsided we would add an artificial first round so that the teams will start into the tournament with the following standings

    1. nP 1-0-0

    2. raw 1-0-0

    3. ind 0-1-0

    4. sAvi 0-1-0

    5. bZ 0-1-0

    6. nN 0-1-0

    7. vH 0-0-1

    8. m 0-0-1

    9. nS 0-0-1

  • The ranking of the league is decided in the following order:

    1. Amount of wins

    2. Head to head

    3. Buchholz score

    4. Round differential

Schedule

  • Teams plan their own matches during a matchweek. If team captains cannot agree on a date for their match before the start of the matchweek the match will be forced onto 21:00 at the last matchday of that week.

  • Streamers can note down availibility in a discord channel for team captains to see, to schedule a match with the possibility of a streamer/shoutcaster casting the match.

  • Team captains will be added to a discord channel for scheduling and map choices purposes.

  • Teams should try to keep to the schedule as much as possible.

  • Teams that delay the start of a game by more than 15 minutes forfeit the first stopwatch round of the game, each subsequent 15 minutes will result in another round forfeited (Note: This does not include delays due to previous games overrunning).

  • Teams who continuously delay the start of matches will be removed from the event.

Matches and scoring

  • Matches will be played using latest version of RtCWpro (1.2.5).

  • Matches are 6v6 in Stopwatch Mode.

  • 1 panzer allowed per team.

  • 1 flamethrower allowed per team.

  • 1 venom allowed per team.

  • No weapon boosting.

  • No intentional blocking of spawns or doors with revives.

  • Each team has two pauses per round.


  • Scoring (Entire Event): 1 point awarded per round won. If there is a double full hold no points will be awarded to either team. Teams can win a match 1-0, with three other rounds as Double Full Holds.

  • Scoreboard and console messages. Accept the console message to determine who won the round.

  • In some cases, Refs may be designated by the admins to oversee some matches. They will have the ability to make decisions on behalf of the admins during these events. Unfortunately not all admins can admin every match so some additional Refs may be asked to assist.


  • Team captains schedule the match for the upcoming week in advance using a specific discord channel. If the match is not scheduled by the last matchday of the prior matchweek the match will be forced onto the last matchday of the matchweek at 21 CET.

Maps

  • mp_beach

  • mp_ice

  • mp_village

  • te_frostbite

  • te_adlernest_b1

  • mp_base (Team voted map #1)

  • te_escape2 (Team voted map #2)

Map Selection

  • Teams can also not pick the same map twice throughout the progression of the league.

  • The teams make a cointoss on the captain discord channel, the winner is low seed, the loser high seed.

    1. Low seed eliminates first.

    2. High seed eliminates second.

    3. High seed picks first map, low seed picks side.

    4. Low seed picks second map, high seed picks side.

    5. Low seed eliminates map.

    6. High seed eliminates map.

  • The picking process must take place in the captain discord channel (#team-captains in the RTCW Discord Channel).


The following applies to a decider match played in case of a complete tie (0-0, 1-1, 2-2):

  • The decider is one round played using the AB format, low seed picks side.

  • In the case of a double fullhold during the decider then play another AB round on the same map, high seed picks side.

  • In the case of two double fullholds play another AB round on the final remaining map, the swap between low and high seed picking side continues.

Players

  • Players may only play for one team.

  • Players must use a clan tag.

  • Players must not use an extremely long clan tag.

  • Players must use the name listed on the teams roster page.

  • Players must record demos and submit them if requested.

  • A team can play with a minimum of 5 players (IE: 5v6).

  • A single merc of equal skill is allowed if none of your backup players are available and the admin and captain of the opponent team approves the player.

  • Captains of teams cannot refuse a merc if the merc is considered to be lower skilled than the leftout player.

Servers and Crashes

  • All games should be played on the official servers provided. An admin will supply you with a server from the central server pool via the appropriate discord match channel.

  • If you have a problem with the assigned server for your match, please contact the admins.

  • If both teams agree you may switch to an 'outlier' server outside of the central pool of servers. This server must still be provided by the admin team. Please discuss well in advance if you want to switch from your assigned server.

  • If the admins decide you have purposely crashed the server this will result in the current stopwatch round being forfeited.

  • If their is a legitimate server crash restart the current stopwatch half as needed.

  • If a player crashes, teams can use their three pauses until the player returns (If a player substitutes in or the crashed player returns they need to /kill when rejoining)

Coverage & caster rules

  • Your team does not have the right to refuse match casting/streaming*. If a caster is available and you agreed beforehand, casters can jump in your comms. No Discord voice channel will be enforced to you.

  • Casters who jump in to an on-going match, must have their mic muted beforehand and must avoid disturbing the team at all costs. Casters who do not follow this rule can be reported and then potentially removed.

  • Players are allowed to stream their own comms and POV.

  • Casters will be added to the Captain channel to be aware of the match schedule.

  • Streamers and casters need to have at minimum a two minute delay for casts to be allowed.*

* Refusing to do so will result in penalties that are at the discretion of the admin team.


Exploits & external applications

  • Weapon boosting is forbidden. However, accidental/incidental boosting does occur and it is legal. However, if a team feels that an "accidental boost" was intentional, they may contact the admins who will review the case.

  • On mp_village, the documents ARE NOT allowed to be passed on through the gate located near allied bridge/spawn. Doing so results in a forfeit of the round.

  • One panzer per team at one time. Player who spawns with a panzer is the only one who can shoot the panzer. No panzer swapping is allowed.

  • On mp_beach, teleporting through the floor/sinking into the ground near the basement barracks is ILLEGAL. Using this tactic will result in an immediate round loss.

  • Document duplication glitch: In the rare event that the documents become duplicated on any map, you are NOT allowed to transmit the fake documents to complete the round. Doing so will result in an immediate round loss. Utilizing a pause as soon as this happens to straighten out the situation is highly recommended.

  • If your team has a question about the legality of a possible tactic or exploit, contact an admin as soon as possible to avoid being penalized. If a player/team is found guilty of using an exploit that gained an obvious advantage, "It wasn't explicitly stated as being an exploit in the rules", "I/We didn't know," and "Everybody else is doing it," are NOT valid excuses. Spending an inordinate amount of time searching for the next undocumented exploit that gains your team an advantage in a match will almost certainly result in a penalty/forfeited round.

  • The usage of any external applications or devices is strictly forbidden (external mouse button controls are allowed). Players caught using one of these will result in a ban and possible team disqualification.

Config

  • Hitsounds

    • Hitsounds are not enforced. Both teams must agree to play with this config.

Disclaimer

  • The admins reserve the right to modify the following rules as necessary. Teams should check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Rules are marked with an update date and we provide a log of changes to assist in this capacity. These rules are guidelines by which the this group of tournaments operate to ensure a fun and even playing field for all teams. At all times, these rules are subject to interpretation by admins. While our cup strives to provide the most comprehensive rules possible, not every scenario can be anticipated. Those matters are left to admin discretion based on the spirit of these rules and the situation at hand. Remember, this is just a game and good sportsmanship should be displayed at all times throughout the cup.

  • By participing to this event, all players on a roster agree to all rules above.

Common Sense Clause

  • All participants are expected to adhere to the highest standards of sportsmanship and ethical conduct. Examples of non-sportsmanlike behavior include, but are not limited to: Excessive use of profanity, insulting or rude behavior to anyone connected to the server, at any time. Failure to follow the instructions of a Referee or Tournament Official, publicly flaming or otherwise harassing, insulting, or excessively arguing with any person participating or connected to the tournament, in any forum or venue whatsoever, where the subject of the exchange is related to the activities of the tournament itself, will not be tolerated and are grounds for removal from the tournament.

Change Log